Below is a list of College Degrees and any relevant bonuses that apply if your character holds that degree. This list is by no means conclusive. The latest College Degrees chart is on the MP Character Sheet or if you don’t see the Degree you want for your character please let the PD know.
Is composed of knowledge dealing with growing seasons, fertilizers, farm ecology, soil analysis, food plant pathology, etc. Holding a degree in this field does not make the character a farmer, nor can the character necessarily farm. The character does know more about the theory of farming than do most farmers.
The knowledge of buildings, and styles. The ability to design and layout plans for buildings.
Biology Provides the character with knowledge of basic biology. The character will also have a nodding acquaintance with aquatic biology, microbiology, and physiology. The player character will be able to perform simple water, soil, and air analysis, identify artificial biological plagues, etc.
+5% Treat Poison/Disease, +10% First Aid
Identification/classification of plants and identification of genetic changes/mutation of plant life. The emphasis lies upon identification and uses of edible and poisonous plants.
Basic familiarity with all large fields of chemistry. Emphasis on practical combinations of substances to produce desired compounds. Holders of this degree can be expected to know how to produce fertilizers, gun powder, and mild explosives, glass, etc. But to produce anything the chemist must first have materials to work with.
Familiarity with hardware assembly, software design, and theory and operation of all major types of computers at the time of freezing. Understands all major languages. The holder of this degree can best be thought of as a top-flight operator, second-string programmer, and third-rate designer and builder. Familiar with all MP computers.
Special: At MS and PH.D. level, +10% Computer Repair and +20% MP Computer Repair. These are additive to the basic electrical repair skill when dealing with sick computers.
Dentistry (40%) – Assistant
BS level degree – Competent to assist a full dentist but not to be trusted with live human patients save in the most dire emergency. Dental skill must be “bought” with at least 40% to begin. Only player characters who have “bought” into the dental degree field can ever progress beyond 40%. Dental degree holders have very limited amounts of equipment; only small field kits.
Dentistry (60%) – Intern
MS level degree – Almost a dentist but not quite there yet. Can handle normal dentistry, with some luck. Can make dentures. Dental skill must be “bought” with at least 40% to begin. Only player characters who have “bought” into the dental degree field can ever progress beyond 40%. Dental degree holders have very limited amounts of equipment; only small field kits.
Dentistry (80%) – Dentist
PhD level degree – Can deal with all normal dental problems without resulting to a die roll. Dental skill must be “bought” with at least 40% to begin. Only player characters who have “bought” into the dental degree field can ever progress beyond 40%. Dental degree holders have very limited amounts of equipment; only small field kits.
Primarily resource evaluation and use. Degree holders are competent to evaluate most natural, climatic, and human variables, and arrive at a reasonably accurate ecological statement.
“Emphasis on macro economics, capable of micro economics, flow analysis, an ecologist of economic conditions. Not so much concerned with money as with flow of goods. Not a creator of systems, rather an analyst of existing systems.”
Familiar with design and application of all aspects of flight, from wings, to planes, to missiles. Also familiar with the controls needed to allow the proper flight of each type, and aerodynamics.
Familiar with Chemical make ups of molecules. Dabbles in the processes of developing new chemicals like synthetic oils. Person holding this degree would be used to study chemical properties that may have changed due to nuclear irradiation or biological contamination. He would also be the one to try to develop some kind of antidote to these biological hazards.
+5% treat disease/poison
Familiar with designing electrical circuits to perform specific functions. Holder of this degree can design new circuits, reverse engineer old circuits and then figure out what its purpose was, and understand the theory involved in how these circuits work.
+5% Repair Electrical, Computer Repair, and MP Computer Repair.
Familiar with the operation and design of mechanical components. This includes how engines, windmills, water pumps, and any other similar devices work. Holder of this degree will be able to design, and with the proper tools and materials, build these type of designs. Can also take an existing design and see if there is ways to improve its output.
+10% Repair Mechanical
Familiar with construction and destruction of structures. Knows about design procedures and materials needed to build structures. Knows what to look for for weak points in existing structures and the best way to bring the structure down with the use of strategically placed explosive charges.
+10% in Demolition
Forest ecology, economics of logging operations, wood types and their uses, growing cycles, tree pathology, etc.
Emphasis on mineral survey; determining what is in an area and the relative difficulty of extraction and refinement for use. Capable of identifying mineral deposits and their purity and concentration (size of deposit). An adequate mining engineer, but by no means an expert on mining operations.
Familiar with the history of human development, both in the U.S. and in the rest of the world. The emphasis here is on the arts of civilization; primitive methods of getting things done, both socially and technically. The possessor of such a degree can be expected to be conversant with primitive law, government, weaving, smelting, candle making, blacksmithing, etc.
The theory of languages. Analysis, roots, structure, etc. This is not a teaching/learning process. The holder of this degree understands how languages work and is entitled to a die roll to learn any language each time he/she spends a week in constant contact with the language speakers. Once the individuals level in the language is higher than their linguistics skill level (BS = 20%, MS = 30%, PH.D = 40%) then the roll for increase is based on how well he knows the language and not his linguistics skill. The linguist must live with the people whose language he is trying to learn. This means living in their community with or without other members of the project in residence.
Theoreticians of the first water. Conversant with the higher forms of mathematics and their more exotic branches.
Special: Degree holders are able to deal with the mathematical computation portions of problems at a minimum of 40%. PD may wish to add to this percentage based on the relative difficulty of a problem.
Medicine (40%) – Medical Student
BS level degree – The skill holder has studied medicine. The character is capable of treating disease, surgery, dentistry etc. The skill holder must have the necessary instruments, drugs, etc to be truly effective. This skill grants a bonus to the following skills, these bonuses are not cumulative, you merely use the highest: Competent enough to assist a resident doctor but not to be trusted with live human patients save in the direst emergency.
+20% First Aid, +10% Treat Poisons, +10% Treat Diseases
Medicine (60%) – Medical Intern
MS level degree – The skill holder has studied medicine. The character is capable of treating disease, surgery, dentistry etc. The skill holder must have the necessary instruments, drugs, etc to be truly effective. This skill grants a bonus to the following skills, these bonuses are not cumulative, you merely use the highest: Almost a doctor but not quite there yet, can handle most things though only major surgery with some luck.
+45% First Aid, +25% Treat Poisons, +25% Treat Diseases
Medicine (80%) – Resident Doctor
PhD level degree – The skill holder has studied medicine. The character is capable of treating disease, surgery, dentistry etc. The skill holder must have the necessary instruments, drugs, etc to be truly effective. This skill grants a bonus to the following skills, these bonuses are not cumulative, you merely use the highest: Able to deal with all normal medical and surgical problems.
+80% First Aid, +50% Treat Poisons, +50% Treat Diseases
Male or female, of the four year Registered Nurse (RN) Program. This skill is at the 40% level, never more or less. The degree can be expanded through experience rolls. All of the skills usually associated with the discipline.
+30% First Aid, +15% Treat Disease
This is the science of diseases, their nature, causes, progress and symptoms. It is the ability to treat diseases respectively and to know of the classification, causation, organic changes, symptoms, and cure of diseases.
A score of 40% or higher in this skill will give a bonus to the following: +20% Treat Disease
The production of pharmaceutical products. Medicines and their properties, drugs and their effects. Can make any medicine/drug existing at the time of freezing if given time, equipment, and materials.
+5% Treat Poison/Disease
A specialist in comparative social mores and ethics. Degree holders are at their best in long term social analysis, sometimes as negotiators.
Those holding a degree in physics are assumed to have a working knowledge of all forms of the science, up to and including nuclear physics. Indeed, most project physicists are concerned primarily with nuclear physics. These are not bomb makers. Rather, these specialists are concerned with the preservation of the pre-war nuclear power technology.
Those whose studies have provided them with an understanding of various political systems and processes. Not creators of such systems, but specialists in analyzing the mechanical processes of government systems.
Specialists in identifying the ways in which people live together in a society. Sometimes like narrow gauge political scientists; but more concerned with the how than the why. Analysts of social mores, expectations, ethnic influences, social history, etc.
Just what the degree traditionally implies, with an added emphasis on farm animals. Treatment of disease, surgery, etc. Minimum level for this degree is an MS. Veterinary Medicine skill must be “bought” with at least 40% to begin. Only player characters who have “bought” into the degree field can ever progress beyond 20%.
The study of animal life in general. Classification of animals, genetic properties, migratory habits, climatic and geographical ranges, breeding habits and seasons, etc.